It used pre-rendered backgrounds rather than hand drawn ones (honestly it looked significantly better than anything else). You played in first person as yourself, no need to feel any connection with the player character This is why the games does not have a UI or and inventory. It's target audience was not "gamers" it was "anyone who wants to explore." They did extensive testing with people who did not self-associate as gamers to make sure the game play and (most of) the puzzles were accessible to a wide range of people. ![]() This is the game that paved the way for modern story driven walking simulators. It was a game designed for an adult audience that had no violence (this just wasn't a thing at the time). In 1993 (and really until about 2000) Myst stood out because it was doing many things very differently than other games of the time: Just to preface: Myst was one of the first video game I every played (I think I played Sonic before, bug it is kind of hard to remember), so it does hold a special place for me. I don't mean to sound rude, but you implying someone duped you on your time sounds a bit silly given there are hundreds of videos on youtube about Myst and what it is as well as thousands of website articles written about it since the mid 90s. They are free to choose their ventures towards any audience they think might enjoy them. The developers don't have to understand anything. The reality of this is that the devs should understand that their fan base are the core of their customers for this remake and that new people to it are going to be far less receptive. Just because I didn't get the same from this game, doesn't invalidate yours. I know that I will never again have the same experience with these old game but I still remember how they made me feel. It's almost impossible to replicate and fades with time. Though nothing ages well, the first time we experience something it creates a complex mix of emotions and memories. I have a special place in my heart for games like Half Life and Soul Reaver. ![]() Originally posted by - I understand the power that nostalgia holds. It's really not about the destination, it's more about the journey. first time i played Myst, i would stare at the books' flybys for minutes, just sinking the wonder before getting it. ![]() but back when wheels didn't exist, it was mesmerizing and revolutionized how we make, pretty much everything.Ībout the ending, it's very underwhelming, but it links directly into Riven, Riven literally starts in front of Atrus in D'ni, and in the real myst version they added a new age after the ending, and i think they're planning on integrating it down the line.ĮDIT: The fun thing with Myst (and all Myst games) for me, is to discover new areas with my wit. you look at it now and you're like "Yeah. In Later games they largely expanded the lore, the worlds, the story and mastered environmental puzzles. Myst is far from the best game in the series (that title falls unto Riven IMHO). but nowadays, the novelty isn't quite there anymore, and the graphics, as pretty as they may be, are not as stand out as it was back then. Myst was special in its time because of how different and unique it was, and how it was able to bring in non-gamers in to the world of computer games.
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